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  1. Changing Movements in a Changing World: Modelling Early Pleistocene and Early Middle Pleistocene Climatic and Ecological Environments and Influences on Hominin Dispersal in Eurasia

    climatic and ecological conditions are vital for understanding the archaeological record and how these dispersal of hominins out of Africa and into Eurasia during the Early and early Middle Pleistocene. In this for past reconstructions of climatic and ecological conditions and simulation techniques are presented hominin dispersals out of Africa and into Eurasia during the Early and early Middle Pleistocene this paper In a world of drastic climatic and ecological changes our knowledge of how the environment influenced Computational models and simulations help archaeology understand how environmental changes influenced Early Pleistocene and Early Middle Pleistocene Climatic and Ecological Environments and Influences on Hominin

    • Type : Article
    • - Mis à jour le 31/03/2026
  2. Fractal in Body and Mind

    system and mind coordinate the myriad processes that support and constrain human thought and action. of a signal to respond and an action that stops the clock is among the oldest and most widely used ways These patterns are symptomatic of coordination and self-organization across a wide range of time scales cognitive tasks such as simple reaction time word naming and lexical decision are used to test research hypotheses research offers insights into both the acquisition and impairments of skilled cognitive activities such John G. Holden, Center for Cognition, Action, and Perception - Department of Psychology, University Fractal in Body and Mind

    • Type : Actualité
    • - Mis à jour le 11/04/2022
  3. Latin Language and Roman Law

    Latin Language and Roman Law

    • Type : Actualité
    • - Mis à jour le 11/09/2023
  4. Gamification in the Transport and Mobility Sector: A Systematic Review

    relation to mobility and transport and offers suggestions for future research and interventions. A PRISMA-compliant emerging concept that is often used and cited for its known motivational and engagement qualities. Although fleet studies and gamification processes e.g. with leaderboards rewards narratives but also and more importantly justify their approach and assess the effect of gamification more methodologically and empirically in order Although gamification is studied and applied in a variety of fields to our knowledge no overview exists in the Gamification in the Transport and Mobility Sector: A Systematic Review

    • Type : Article
    • - Mis à jour le 25/11/2024
  5. When Replication Fails: What to Conclude and Not to Conclude?

    In the present study infants between 4 and 6 months of age were observed in daycare centers either on motor activity observed in early social situations and communication development. In order to investigate suggest that infants modified their posture movements and gaze behavior in dyadic situations compared to situations analyse multimodal characteristics of interactions and to add posture variations as a key variable to better When Replication Fails: What to Conclude and Not to Conclude?

    • Type : Article
    • - Mis à jour le 06/01/2025
  6. How do older and young adults search for information during websites navigation: effects of prior domain knowledge and problem complexity

    level of users and search problem complexity simple vs difficult problems . 23 older adults and 20 young adults examined age-related differences in behavioural and ocular strategies to search for information during experimental websites one for each domain health and fantasy movies. In each domain participants had to instructions corresponded to links on the menu bar and seven complex problems the main words in the instructions find the information . Results showed that older and young adults adopt different strategies for searching How do older and young adults search for information during websites navigation: effects of prior domain domain knowledge and problem complexity

    • Type : Article
    • - Mis à jour le 01/09/2025
  7. Agent Persona and Motivational Discourse: A Two-Step Process to Enhance Self-Efficacy and Learning in Virtual Environments

    conducts a two-part analysis of how an agent's persona and discourse influence learner outcomes. Study 1 N 55 learning performance revealing a gap between affective and cognitive outcomes. Study 2 N 24 investigated whether superior improvements in both self-efficacy p .001 and learning performance p .036 . Mediation analysis J.-C. (CLLE) ; Coyco, A.; Garros, E.; Joseph, P. and Tellier, S. Agent Persona and Motivational Discourse: A Two-Step Process to Enhance Self-Efficacy and Learning in Virtual

    • Type : Article
    • - Mis à jour le 13/07/2026
  8. Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience

    size and colour Experiments 1 2 and the semantic characteristics that is the composition nature and content head-up displays HUDs can impact the performance and subjective experience of players in action video the influence of HUD design on player performance and experience from a human information processing perspective Experiments 3 4 were manipulated. Player performance and subjective experience were systematically assessed assessed. The results showed that players performance and experience were impacted when the semantic characteristics the effects of physical and semantic characteristics on player performance and experience

    • Type : Article
    • - Mis à jour le 29/06/2022
  9. Master Mention Tourisme

    • MASTER Tourisme | parcours Management en Hôtellerie Restauration (MHR)
      Lieu de formation
      Toulouse, Kuala Lumpur (Malaisie)
      Formation en alternance
      Oui
    • MASTER Tourisme | parcours Management et Ingénierie du Tourisme (MIT)
      Lieu de formation
      Toulouse
    • MASTER Tourisme | parcours TIC Appliquées au Développement des Territoires Touristiques (TIC ADTT) - Site de Foix
      Lieu de formation
      Foix
      Formation en alternance
      Oui
    • MASTER Tourisme | parcours Tourism, Hospitality and Food Studies (THFS)
      Lieu de formation
      Toulouse
    • MASTER Tourisme | parcours Tourisme et Développement (TD) - Site de Foix
      Lieu de formation
      Foix
  10. Licence Mention Tourisme

    • LICENCE Tourisme | parcours Ingénierie Hôtelière et de Restauration (IHR)
      Lieu de formation
      Toulouse
      Formation en alternance
      Oui
    • LICENCE Tourisme | parcours Management de la Restauration Collective (MRC)
      Lieu de formation
      Toulouse, Kuala Lumpur (Malaisie)
      Formation en alternance
      Oui
    • LICENCE Tourisme | parcours Management en Hôtellerie Restauration (MHR)
      Lieu de formation
      Toulouse, Kuala Lumpur (Malaisie)
      Formation en alternance
      Oui
    • LICENCE Tourisme | parcours Pastry Arts (PA) - Site de Kuala Lumpur
      Lieu de formation
      Kuala Lumpur (Malaisie)
    • LICENCE Tourisme | parcours Tourism, Hospitality and Food Studies (THFS)
      Lieu de formation
      Toulouse
    • LICENCE Tourisme | parcours Tourisme, Hôtellerie, Alimentation
      Lieu de formation
      Toulouse